Over the past few months, we’ve heard from several people within Naughty Dog that The Last of Us Part II is going to be their most ambitious game, which isn’t really a surprise given the hype surrounding it. of their 2013 survival / horror blockbuster. But, in addition to being the most ambitious game in ND, it will also be the most accessible game they have ever created.
Speaking of The Last of Us Part II, Naughty Dog’s main gameplay creator, Emilia Schatz, talked about the different accessibility options for the game, the most obvious being all of its difficulty settings, ranging from the lightest , where players can easily progress through history, to the hardest part: Hardcore Survivor. Naughty Dog Gameplay Designer Says The Last Of Us Part II Will Be Their Most Accessible Game
In addition to the different difficulty settings, The Last of Us Part II will have sports game sliders that will allow players to adjust things like how much damage Ellie can take from enemies and the AI alert In addition, players can adjust the size of the game’s subtitles and activate color blind filters.
Visually impaired users will be able to navigate the game via sound, as Naughty Dog has added a wide range of audio triggers that will guide players on the map and allow them to probe their surroundings, discover new objects and eliminate enemies. In addition, there will be a high contrast mode for partially blind players, where everything in the game will be color coded. For example, the high-contrast mode will make the world geometrically gray, while the allies will be blue and the enemies will be red.